
About this mod
melee-pc
Beta, for testing only. "melee-pc" is a working name. Online play with rollback netcode is planned and not implemented yet.
A native PC port of Super Smash Bros. Melee (NTSC-U 1.02), built from doldecomp/melee on top of aurora (GX/OS/PAD/DVD/CARD/THP compatibility layer with a WebGPU backend) and SDL3. Same approach as dusklight.
You need your own disc image. No game data ships here.
Features
Native Linux, Windows and Android (arm64) builds, rendered through Dawn/WebGPU (Vulkan, D3D12) and SDL3.
RmlUi launcher with disc selection and SHA-1 verification against the Redump database before boot.
In-game settings overlay on F1, with the game paused underneath.
Internal resolution from Auto to 10x native (6400x4800).
Post-processing shaders: area sampling, CRT scanlines, vibrant.
4x MSAA and anisotropic filtering up to 16x.
Gamepad remapping, including C-stick directions, saved per device.
Software AX audio mixer with the game's aux busses and reverb.
Dolphin-compatible .gci memory cards.
Beta, for testing only. "melee-pc" is a working name. Online play with rollback netcode is planned and not implemented yet.
A native PC port of Super Smash Bros. Melee (NTSC-U 1.02), built from doldecomp/melee on top of aurora (GX/OS/PAD/DVD/CARD/THP compatibility layer with a WebGPU backend) and SDL3. Same approach as dusklight.
You need your own disc image. No game data ships here.
Features
Native Linux, Windows and Android (arm64) builds, rendered through Dawn/WebGPU (Vulkan, D3D12) and SDL3.
RmlUi launcher with disc selection and SHA-1 verification against the Redump database before boot.
In-game settings overlay on F1, with the game paused underneath.
Internal resolution from Auto to 10x native (6400x4800).
Post-processing shaders: area sampling, CRT scanlines, vibrant.
4x MSAA and anisotropic filtering up to 16x.
Gamepad remapping, including C-stick directions, saved per device.
Software AX audio mixer with the game's aux busses and reverb.
Dolphin-compatible .gci memory cards.