| Read this page in it's entirety before following the tutorials! |
| DashLaunch will not work with a devkit NAND. However, any modifications to the SMC (such as fan settings) will be kept. |
| Using RGLoader or XDKBuild have a significant risk of going wrong and bricking your console if it is a JTAG. |
RGLoader
RGLoader is a tool used to build a devkit NAND out of your own NAND dump. This devkit NAND can then be flashed onto your console, which enables debug features not otherwise available on a RGH/JTAG. This also installs xshell, the official development dashboard.
J-Runner with Extras version 3.4.0 and later includes an updated distribution of RGLoader, based on XDKBuild, with the following improvements:
- RGH3 and zero fuse support
- Corona 4G support + nointmu patch
- Usbdsec patch for 3rd party controller support
- XeLL on eject (or as configured by XeBuild)
Keep in mind the following:
- Fakeanim does not work with a RGLoader NAND, you will need to remove the
;and edit the path to your fakeanim in rgloader.ini if you wish to use one. - By default, it will boot into the xshell dash. You can change this by changing the path to a different dashboard's XEX in rgloader.ini.
- RGH1/2 will require you to write a custom timing file on glitch chip, otherwise console will not boot up. This version of RGLoader uses the same boot chain as XDKBuild, and as such, the same timing files as XDKbuild are required.
- If no XDKBuild timing exists for your platform, use RGH3 or refer to the Modded Warfare Glitch2 tutorial below.
- To build a DEVGL image,
SB_priv.binmust be installed. Refer to Enabling DevGL for more information. - If your console has 16MB NAND, you will need to copy filesystem folder (
Filesystems) to your hard drive, or your console will only be able to launch to XShell
RGLoader Installation
| The second step is for 16MB NAND consoles only! Ignore it if your console has a larger NAND. |
- Download J-Runner with Extras version 3.4.0 or later.
- 16MB NAND only - Copy the
Filesystemsfolder found inside\JRunner\xeBuild\17489_RGLto your HDD. If you fail to do so, or the console is started without a hard drive installed, your console will only boot to xshell. - Open J-Runner with Extras, click on "Load" and select your NAND image.
- On the XeBuild tab on the right select "17489_RGL" on the "Kernel Version" drop down menu.
- For RGH consoles, select "Glitch2m". If you are using RGH 3, check the
RGH3box. - For zero-fuse consoles, select "DEVGL".
- For RGH consoles, select "Glitch2m". If you are using RGH 3, check the
- XDKBuild and other NAND options found will already be checked. Click on the "Create XeBuild" to build the new NAND image.
- The output will be found in your JRunner folder in a subfolder with various numbers. Flash the "updflash.bin" to your console in your preferred way.
- If using on an RGH install, you will need to flash a XDKBuild-compatible timing file. They can be found under
\common\XDKbuild-Timings.rar.
Glitch2 RGLoader Installation
XDKBuild
XDKBuild is a tool within J-Runner with Extras which allows you to build a devkit NAND from a retail NAND. This also installs xshell, the official development dashboard.
Keep in mind the following:
- This is more basic than RGLoader, missing many features such as loading retail XEX/DVD's.
- RGH1/2 will require you to write a custom timing file on glitch chip, otherwise console will not boot up.
- Alternatively, you can instead directly flash a generic image. See this page for more information and links to the images.
- To build a DEVGL image,
SB_priv.binmust be installed. Refer to Enabling DevGL for more information.
- If your console has 16MB NAND, you will need to copy filesystem folder (
17489-fs) to your hard drive, or your console will only be able to launch to XShell
XDKBuild Installation
| The second step is for 16MB NAND consoles only! Ignore it if your console has a larger NAND. |
- Download J-Runner with Extras version 3.4.0 or later.
- 16MB NAND only - Copy the
17489-fsfolder found inside\JRunner\xeBuild\17489to your HDD and rename it to17489. If you fail to do so, your console will refuse to boot. Big block (>16MB NAND) consoles do not require a hard drive to be plugged in. - Open J-Runner with Extras, click on "Load" and select your NAND image.
- On the XeBuild tab on the right select "17489" on the "Kernel Version" drop down menu.
- For RGH consoles, select "Glitch2m". If you are using RGH 3, check the
RGH3box. - For zero-fuse consoles, select "DEVGL".
- For RGH consoles, select "Glitch2m". If you are using RGH 3, check the
- XDKBuild and other NAND options found will already be checked. Click on the "Create XeBuild" to build the new NAND image.
- The output will be found in your JRunner folder in a subfolder with various numbers. Flash the "updflash.bin" to your console in your preferred way.
- If using on an RGH install, you will need to flash a XDKBuild-compatible timing file. They can be found under
\common\XDKbuild-Timings.rar.