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RGH/EXT CLK

EXT_CLK is a modern & open source RGH method by Octal450 that uses the EXT_CLK_EN point instead of CPU_PLL_BYPASS to allow reliable glitching of Xenon and Zephyr Xbox 360 consoles. With the Bad Update hypervisor exploit, it is entirely pos…

11 min readUpdated Oct 9, 2026
Exclamation-triangle-fill.svgThe steps on this page are considered risky for your console, as there is a chance you can brick it. Please have someone else mod your console if you are not experienced in soldering!

EXT_CLK is a modern & open source RGH method by Octal450 that uses the EXT_CLK_EN point instead of CPU_PLL_BYPASS to allow reliable glitching of Xenon and Zephyr Xbox 360 consoles.

Equipment Needed

  • A compatible glitch chip:
    • Coolrunner Rev A/B/C/D
    • Matrix Glitcher
    • X360ACE V1/V2/V3
    • It is highly recommended to use STBY_CLK instead of a glitch chip's built in oscillator with EXT_CLK, but if you wish to install a crystal on a glitch chip or use a chip's preinstalled crystal it's best to use a 48 MHz one.
  • A PC running Windows Vista or later
  • A soldering iron, solder, flux, and isopropyl alcohol with cotton swabs
  • A NAND & glitch chip flasher
  • J-Runner with Extras version 3.4.0 or later (Includes EXT_CLK Matrix/CoolRunner Timings)
  • EXT_CLK Timing Files (X360ACE chips only)
  • A NAND backup with XeLL written to the console

Reading Your NAND

Bad Update

With the Bad Update hypervisor exploit, it is entirely possible to get a NAND and CPU key dump from an Xbox 360 without even soldering to the console. This can end up saving a lot of time during the mod process, as you don't need to mess with soldering up a NAND flasher for a NAND dump & flash a XeLL image with an RGH installation to decrypt your NAND anymore. You can just do a NAND dump, decrypt it with the CPU key dumped with Simple 360 NAND flasher or XellLaunch, and directly create a Glitch2 RGH 3 NAND image that you can flash to the console.

You can use the homebrew apps for flashing the NAND as well, but this is strongly discouraged unless you already own a NAND flasher that you can use to recover from a bad NAND image (seen below).

NAND Flashing Hardware

There are a few different tools for reading your NAND chip: xFlasher 360, Nand-X, JR Programmer, Matrix USB NAND Flasher, PicoFlasher, or a LPT cable. Consider the pros and cons below and choose the method that’s right for you. An LPT cable is not recommended as it's extremely slow, requires more work than other options, and cannot be used to program glitch chips.

A guide on how to dump and write to a standard NAND can be found here.

Device Pros Cons
xFlasher 360
  • Reads NAND fast in 40 seconds to 4 minutes
  • Can also program glitch chips
  • One of four options for 4 GB NANDs
  • Can flash 4 GB NAND through SPI (though J-Runner 3.4.0 or newer)
  • Actively supported
  • USB-C
  • Most expensive flasher
  • Not sold on common marketplaces like Amazon or AliExpress
  • Can't be used for flashing Sonus sounds (at the time of writing)
PicoFlasher
  • Can often have issues with getting consistently good non-corrupt NAND dumps or being detected by J-Runner on the original PicoFlasher firmware.
  • Potential to damage low quality Picos due to PicoFlasher enforcing a heavy overclock on the RP2040.
4GB USB Tool
  • Reads NAND fast in 40 seconds to 4 minutes (same as xFlasher)
  • One of four options for 4 GB NANDs
  • Cheap
  • Comes with a header for the eMMC pads, making future eMMC reading easier
  • You will need a dedicated programmer to flash glitch chips
  • Only works with 4 GB NANDs
SD Card Tool (any brand)
  • Super cheap
  • Easy to find
  • Easy to DIY
  • One of four options for 4 GB NANDs
  • You will need a dedicated programmer to flash glitch chips
  • Often has inconsistent compatibility with SD card readers
  • Only works with 4 GB NANDs
Nand-X
  • Reads NAND in 2-8 minutes
  • Can also program glitch chips
  • More expensive than most NAND flashers
  • Does not support 4 GB NANDs
  • Can't be used for flashing Sonus Sounds
Matrix USB NAND Flasher
  • Cheap
  • Can’t be used for programming glitch chips unless you modify it
  • Does not support 4 GB NANDs
  • Requires unsigned drivers
  • Reads NAND in 7-26 minutes, which is quite a bit slower than most options
  • Can't be used for flashing Sonus Sounds
LPT Cable
  • Cheap
  • Requires PC with a native parallel port and more equipment
  • More difficult
  • Does not support 4 GB NANDs
  • Can’t be used for programming glitch chips
  • Can't be used for Sonus flashing
  • Takes 30-150 minutes to read NANDs

Programming the Glitch Chip

  1. Plug the cable from your programmer into the chip programmer.
    • If you are using an xFlasher, ensure the switch is set to SPI.
    • CoolRunner: Slide switch to "PRG".
  2. Open J-Runner with Extras. Click "Program Timing File" in the upper left and select your console’s tab and the relevant radio button for EXT_CLK.
    • You can use the timing assistant in the bottom left to auto select a safe timing for your motherboard revision.
  3. Click "Program". When complete, unplug the cable from the glitch chip.
    • CoolRunner: Set the switch back to "NOR".

Glitch Chip Installation

Motherboard points

3.3v, 5v, & GND

SDA and SCL are ignored with EXT_CLK.

J2B1.png

Phat360PLLFix.jpg
PLL Repair on a Phat motherboard (required if bottom pad is damaged). Image credit to TheLazyITGuy.

1.8V (Only if using an X360 ACE V1/V2/V3)

  • Non-Xenon
    • 1v8-HDMI.png
  • Xenon
    • 1v8-Xenon.png

CPU_RST

RST.png

POST

  • Bottom
    • Post.png
  • Top (requires scraping)
    • FT6U1 topside.png

STBY_CLK

  • Top (Xenon)
    • STBY CLK-Xenon.png
  • Top (Non-Xenon)
    • Fat360STBY CLK.jpg
    • There are 2 points boxed; either can be used.
  • Bottom (Non-Xenon)
    • CLK.png

EXT_CLK

  • Bottom
    • EXT CLK.png

Glitch Chip Pinouts

Matrix

  • A - RST
  • B - POST
  • C - STBY_CLK (remove oscillator if equipped)
  • F - EXT_CLK
    • If you have a Matrix that comes with an oscillator, it can be easily disabled if this resistor is removed instead of removing the entire oscillator.

CoolRunner

  • A - EXT_CLK
  • B - STBY_CLK (remove oscillator if equipped)
    • If you have a Rev D, its built-in oscillator can be easily disabled if this resistor is removed instead of removing the entire oscillator.
  • C - POST
  • D - RST

X360ACE (V1/V2/V3), DGX

Example Installation

Bottom

EXTCLK BottomView.jpg

Testing the Console

Once you've finished soldering, clean up any flux with isopropyl alcohol and cotton swabs. Partially re-assemble your Xbox 360, ensuring that:

  • Heatsinks are attached (If they were removed for some reason)
  • Fan(s) are in place and plugged in (On a phat console, the fans can be angled on top of the heatsinks to cool them for testing)
  • The RF board is plugged into the front of the console
  • An A/V or HDMI cable is plugged into the Xbox 360 and into a TV or monitor
  • A power brick is plugged in to both the wall and Xbox 360
  • (Optional) An Ethernet cable is plugged into the Xbox 360 and a LAN (e.g. a switch, router, or directly to a PC)

Turn on your console, and it should boot into XeLL Reloaded within a minute. If you don't have an Ethernet cable connected, write down (and/or take a picture of) the "CPU Key" listed on screen. If the console doesn't boot into XeLL, check all previous steps and double-check your wiring accuracy and quality.

Writing a New NAND Image

Once you have successfully booted XeLL, we can use XeBuild to make a Freeboot image with your now obtained CPU key, which is a modified version of the OS built specifically for your console.

Decrypting & Patching the NAND

Wb2k.jpg
Winbond W641GG2KB-14 RAM on an Xbox 360 E
  1. Open J-Runner and select ... next to the Load Source field and select one of your original NAND dumps if not already selected. In the upper right of J-Runner, ensure the Glitch2 radio button is selected. If RGH 3 XeLL (which is the .ecc file) was written to the NAND earlier, Glitch2 and RGH3 should already be enabled. If not, or you used Bad Update to do a NAND dump, enable them.
  2. Enter your CPU key into the CPU Key text field.
    • The J-Runner software itself can automatically grab the CPU key of a console if both are connected to the same network. To do this, enter the IP address XeLL gives you into the lower right of the app. You can then click Get CPU Key and XeLL will automatically decrypt the retail NAND dump you backed up earlier. It's recommended to also click "Extract Files" in order to extract additional data from the NAND, such as your keyvault.
    • You can also use XeLL's built-in web server to get the CPU key; simply enter the Xbox's IP address in your preferred web browser. You will see information about the console, and the CPU key can be easily copy and pasted from this web page. It's recommended to download the keyvault as well.
    • If you didn't have access to an Ethernet cable to plug the Xbox into a PC or LAN, you can manually type the CPU key into J-Runner in order to decrypt your original NAND dump.
  3. Go in the Patches tab and enable any desired options. Commonly used ones will be listed below.
    • UsbDSec will remove the console's security restrictions of XInput peripherals, allowing you to use various controllers or controller adapters as long as they output the XInput protocol. This is also mentioned in the Using Modern Controllers page.
    • XL HDD and XL USB enable the ability to use USB/SATA storage larger than 2 TB, with the caveat that they have to be formatted in a special way with FATXplorer.
  4. Click "Create XeBuild Image". This will take a few moments, and when it's finished, it will be a updflash.bin file in J-Runner's working directory. You can click the Show Working Folder button in order to quickly get to it.

NAND Flasher Method

  1. Power down the console and connect your programmer to the motherboard.
    • If you are using an xFlasher, ensure the switch is set to SPI.
  2. In J-Runner, select the updflash.bin XeBuild image created by the program and click "Write NAND".
  3. Disconnect your NAND programmer from the console's motherboard and the PC when the process completes.
  4. Check if the console boots to the Microsoft dashboard. If it successfully boots to the dashboard, it is an indication that you've successfully hacked your console.
  5. Continue in the Cleaning Up section.

XeLL Method

  1. Copy the updflash.bin file created by J-Runner to a FAT32 formatted USB storage device and plug it into your powered-off console.
  2. Turn on your console. It will boot into XeLL and begin flashing your NAND. Once it has finished, it will power off your console.
    • With Bad Update, you can also access XeLL with either XeUnshackle directly, or the XellLaunch application.
  3. Turn it back on, and it should boot to the Microsoft dashboard, which is an indication that you've successfully hacked your console.
  4. Tune boot times if necessary.
  5. Continue in the Cleaning Up section.

Simple 360 NAND Flasher Method

Since this method requires a homebrew app, it can only be done with Bad Update on a stock console.

  1. Unzip 360 NAND Flasher to your Xbox 360's internal hard drive or a USB drive.
  2. Copy updflash.bin to the directory of 360 NAND Flasher's executable.
  3. Run the application in your desired dashboard. (e.g. Aurora, Freestyle, XeXMenu, etc.)
  4. Press the A button and then press START. The program will flash the new NAND image and automatically reboot the console when finished.
  5. Verify that everything works. Make sure you are in the latest kernel version.
  6. Tune boot times if necessary.
  7. Continue in the Cleaning Up section.

Tuning Boot Times

Boot the console several times and ensure it boots consistently. If not, make sure your wiring is clean and neat and avoids noisy areas, like any inductor coils. Run the wires near the X-Clamps for best results.

  • If the light stays on at the end of a cycle:
    • This means that the checks were passed, but the console failed to start
    • Probably the timing is too low, or the pulse length is too large
  • If the light goes off at the end of a cycle but doesn't boot:
    • This means that the checks failed
    • Probably the timing is too high, or the pulse length is too small

Note: Debug light behavior may be slightly misleading due to using POST_OUT bit 0.

Cleaning Up

  • Remove the NAND programmer wires from the console and clean the points. Clean all flux off the board, allow it to dry, and test it once more before re-assembling.
  • You may want to leave your Xbox 360 disassembled so that you can disable the eFuse-blowing circuit so you can't accidentally install official updates on your console.

Installing XeXMenu

  1. Plug a flash drive into your Xbox 360 and navigate to Console Settings > Storage. Select the flash drive and format it.
  2. Make sure you have hidden folders enabled on your PC.
    • Go into File Explorer under View on top, check mark Hidden Items.
  3. Plug the flash drive into your PC. Open the Content folder, select "New Folder", and name it 0000000000000000 (16 zeroes). Open the new folder, make another folder under the name C0DE9999, open that folder, and finally make one last folder called 00080000 The full folder path should now be 0000000000000000/C0DE9999/00080000/.
  4. Extract the C0DE99990F586558 file from the XeXMenu archive to the 0000000000000000/C0DE9999/00080000/ directory on the USB drive.
  5. Safely eject your flash drive and plug it into your Xbox 360. Navigate to the Demos section of your dashboard, and it should list XeXMenu there. Select it to launch it.
    • You can install XeXMenu to your hard drive by going to Console Settings > Storage and copying it from your flash drive to the hard drive.

From here, you can install any homebrew or mods that you want. See this page for a list of recommended modifications and applications to install.